Sunday, 26 July 2009

The Crunch

Every project has a crunch. No matter how informal or hobbyist your approach might be, sooner or later the crunch time comes. Right now i'm right in the middle of it. Having received all the final artworks from our illustrious pencil man 'Pabbers' I am about half-way through laying out the pages and putting in the ballooning and lettering. This is time-consuming (for a first timer like myself) in spite of shortcuts gleaned from blending fonts and handwriting with hand-drawn balloons.

Even so, what's all the rush? Well, apart from the fact that we'd quite like to finish the work before we die we now have a more external deadline. My comrade 'P Wheeler' is a grafter (hard worker) and as such when he found himself without employment in his chosen field (character animation) he simply took his 25 years of education and his MSC down the pub and started grafting (working) behind the bar.

He's also a great one for chatting up strangers and this has resulted in a fantastic opportunity for the team! Paul serendipitously got talking to a publisher who just happens to publish the occasional avant garde graphic novel and lined us up with a pitch. (no names yet - don't want to jinx it.)

So basically we have to get a rock solid pitch in the man's inbox by Friday coming. And I have 12 pages left to complete. So I shan't be posting any more this month! But I will talk more and indeed probably far too much in August. In the meantime, in the interest of maintaining your interest dear reader, I post a recent version of our front cover...


Monday, 13 July 2009

Writing a Comic - Where to Start?

Pat and I first began talking about writing Leo Fox as a comic in May 2008 whilst I was visiting him in Barcelona. We both thought it was a good idea, but geographical distance seemed to be the major stumbling block. However, I have been a comics fan since I was about 13, and as such I had a pretty good idea how to begin.

A couple of Christmas's ago my girlfriend had bought me Stan Lee, the long time editor in chief of Marvel Comics's autobiography. In it he had detailed just how he had managed in the early sixties to write such a large volume of comics every month using what became known as The Marvel Method.
This seemed perfect for our needs, and pretty shortly, Pat had sent me a general overview of the story he wanted to tell.

The story seemed pretty linear to me and I told him so. Good stories don't just travel forward following the plot of the main character, they are (in comics anyway) always best when several narratives intertwine and come together. So we started to split up the story into several narratives, and we both did some reading into how comics work. Importantly we both read Scott McCloud's superb analysis "Understanding Comics".

So we started again, and this time we had something to work with!

The good thing about using the Marvel Method is that it leaves both the artist and the writer free to maintain creative freedom, however, initially it is a slow process. This is because every time the writer says " then person A bumps into person B", the artist has to go back to the drawing board and design a new character! Every time the writer says " person A goes over there" the artist has has create a new environment! In the first issue this was a slow process but it is these details that make a comic believable, and so we had a lot of talk over decisions like this.












































some character design sketches I produced


I started creating characters for Pat to look at and when we were happy with them I started roughing out the individual panels. The way I worked was to just go for it, and not think too much about the finished page. Having little actual professional equipment, I simply sketched out rough panels whenever I got chance or series' of panels when it seemed appropriate, and kept a file of everything I had done. When I was happy with a particular section, I would scan these roughs into photoshop and work them into a layout for Pat to look at, adding textures and so forth, such as brickwork and graffiti to the rough sketches. We set up a Facebook group so that we could discuss the pages. Pat would take the roughs and add lettering for more discussion.




















some of the stages of roughing and trying out dialogue.

Once we were happy with the rough layout I printed these off at A4, and went back to the drawing board. I used layout paper to trace the general rough, in some cases updating the drawing and neatening the pencils. At this stage we were thinking of simply creating black and white images, and I was inspired by some of Jamie Hewlett's work to maybe just keep the rough pencil line without going to the detail of inking.


















Hewlett seems to keep much of the original pencil line with a little ink here and there, before colouring.

However, once scanned, although it looked alright it was not what I was hoping for. The problem was that I was using a small A4 scanner and so the pencilling wasn't strong enough. Also I had lost interest in the use of photoshop textures. To begin with they had looked good, but over a number of pages the began to look samey and detract from the drawing.















This first incarnation of the finished art wasn't quite right...


All through the last year I have been reading comics constantly. And not just the Marvel ones that I always favoured, I mean EVERYTHING. I have pretty much read the entire local libraries' supply. Ands that how I came up with watercolours, after reading a particular Sandman novel featuring the work of Yoshitako Amano.





















yoshitaka amano's watercolours


So the final part of production for me anyway has been to blow up my finished pencils to A3 on a photocopier and watercolour directly onto that, before inking. Though the paper is not ideal, in some ways I like the wrinkles and so forth the water produces, and these add depth to my painting when they come to be scanned. This finally gave us a level of detail we could work with. I sent these finished pages off to Patrick, who is working on the final cleanup of the pages, and the lettering.



















the three stages of artwork completion



Once this is done I'm going to do a final stage of digital cleanup and effects and that should be that!

So its taken a year so far but I think now we have worked out a system, the next 2 parts should be a lot easier to produce. I'm already up to the pencilling stage of part 2 and the roughing stage of part 3, so all these experiments have finally paid off, and hopefully as time goes by and I get better at this comic making business I'll be able to get better tools, a proper drawing board and chair would be a good start! And I already have ideas for speeding up the process!

thanks,
Pabs.

Tuesday, 7 July 2009

Enter the King of Pies

Hi I'm Paul, the pictures guy* for The Mysterious Leo Fox and if you follow the link below you will come to a post I wrote on my blog about the project from last year when it was in its infancy. I hope to be adding new pics to this blog soon, Character designs and sketches I've done as we have fleshed out the comic along the way, so check back soon y'all!

Paul Wheeler - Diary of a 3D Artist

*(AKA 'The King of Pies')

Monday, 6 July 2009

Something is happening here...

I realise that I tend to ramble. It's occurred to me that a total stranger to The Mysterious Leo Fox might need some basic questions answered. So, here is the shtick...

What the devil is this?

This is a blog co-written by Pat & Paul, two founder members of the UNFIT production team with the intention of introducing Leo Fox to the world. We will endeavour to make it clear who is writing what. (Basically, the fancy writing is mine. Paul tends to just use one clause sentences.)


Gary Gravel

Who the woozle?

Leo Fox - The Mysterious Rude Boy wizard who inhabits a bizarre council-estate afflicted by terrible anti-reality storms.

How the fudge?

Leo Fox is starring in the first production from UNFIT COMIX. This three part complete story arc is called The Silent, The Sick & The Rude and it is due to be published some time this coming Winter (2009).

Where is it!?

Sorry, you can't read it just yet but we will be posting all manner of sneak previews and related content here in the coming weeks and months. We may even publish the whole comic digitally for you but we need to figure out copyright issues and such first.


Follow us, or they will come for you...


Why should I follow this blog then?

Because we shall reward the faithful. Because we will offer a glimpse into the inner workings of our production process. Because we will (and I promise) update at least bi-monthly with pics, thoughts, story world information, character profiles, secrets and much more.

There you go. Now I can get back to rambling.

Sunday, 5 July 2009

How Long Has it Been?


It's the Fifth of July 2009 and I sit in a top floor flat in Barcelona in the sweltering summer heat. To somehow draw a mental connection between this moment and that other moment when this project first came about requires considerable mental effort. Was that the same me?

Leo Fox, the Rudeboy Wizard has been kicking around for about five years now. Jesus! Five years! And where are we now? Well, right now Mr. Paul Wheeler and myself (Mr. Patrick Potter) are in the final stages of putting together issue one of Leo Fox's first comic book adventure - "The Silent, the Sick & the Rude."


We are proud of what we have on our hands and highly excited about getting it out there. Hence this blog. It's time to drag the project out of the shadows and shed a little light on it. We hope you'll follow us as we roll the dice at the great craps table of artistic production. Art is a casino where most players lose. We know this. That's fine. But we will do our best to make something a little bit special. And those of you who come in on the ground floor can gamble with us, on the off-chance that you can later, quite rightfully say, that you had a hand in the making of the myth.

In the meantime, where were we? Oh yes! How has it taken five years to get here?

I remember being in Middlesbrough, a dark and industrial town, studying computer animation. Siobhan Fenton was teaching a class on storytelling and we were set the task of producing a concept. I thought a lot about 'The Moomins' and I thought a lot about 'Forced Entertainment' and I thought a lot about the council estates that I spent time on in south London. Fairly soon, I conceived of a Rudeboy Moomin. I named him after my next door neighbours son from the Alton estate 'Leo' and the surname came from the crazy 'Sheila Fox' who often visited us then.

I knocked up a few test images and I fell in love with the concept. The essence of the whole thing is this - kids are kids. No matter how rough the area they grow up in, they don't deserve to be demonised out of hand. Leo Fox is meant to be the hero of the lads who grow up where life is a bit tougher and a bit uglier. How far we as producers manage to achieve this is up to us.


It was some months later, in 2004 that UNFIT first came together as a production team. I dropped out of Middlesbrough University. At that time in my life I was thoroughly lost. It was winter in Darlington and Benjamin Lycett and I were kicking around feeling lost together. I pitched him the idea and he was taken by it. "What the f#&k else have we got to do?" I asked him. He asked Paul Wheeler the same thing and before long we obtained a hefty grant to produce "Leo Fox, Nan's Story."

Many things have happened since then and now UNFIT is a scattered force. Scattered but still going. Thanks to the internet, Paul and I have been working on the new incarnation of Leo Fox for just over a year now.

Although there still remains much to be done, we have created a deeply elaborate fantasy / sci-fi world for Leo to live in. What we have so far released is but the tip of the iceberg. We hope you'll stick around to see more.

Welcome to the unreal world of Leo's estate, where anti-mathematical pressure lashes against the thin defences of the real and Strange Things walk abroad.